Rules

These are the rules for the DSCL Open of 2017. Make sure you’ve read them if you’re going to participate! If you have any questions, contact the Tournament Director via contact@dutchstarcraftleague.nl.

1. General rules

1.1 Tournament structure
1.1.1 Online track
1.1.2 Local track
1.1.3 Finals Event
1.2 Participation requirements
1.3 Admins
1.4 Streaming, observers en casters

2. Gameplay

2.1 Playing games and uploading results
2.2 Map selection
2.3 Race selection
2.4 Chat
2.5 Game settings
2.6 Pausing
2.7 Draws
2.8 Disconnects
2.9 Cheating/hacking
2.10 Conflicts
2.11 Disqualification
2.12 Concluding provisions

1. General rules

1.1 Tournament structure

The DSCL Open of 2017 features two separate ‘tracks’ to an offline finals event:

  • Online track: 8 players qualify through an online track just like in previous years.
  • Local track: 4 players qualify through selected local tournaments in the Benelux.
1.1.1 Online track

The online track consists of a series of qualifiers and an online group stage.

Qualifiers

The dates for the qualifiers are published on DSCL.nl/dscl-open. Participation is free. The first four qualifiers are open: anyone (whatever their nationality or skill level) can sign up. The only requirement is that players must be willing and able to travel to the offline finals in the Netherlands in case they qualify. These qualifiers are single-elimination with all matches best-of-one (Bo1) except for the quarterfinals (Ro8), semifinals (Ro4) and 3rd-place match, which will be best-of-three (Bo3). The finals will not be played since both finalists as well as the 3rd-place finisher qualify for the online group stage.

Only players who’ve made it to a Ro8 in at least one of the first four qualifiers but have not yet qualified (so between 5 and 20 players), are allowed into the 5th and final qualifier. The format is single-elimination Bo3, except when 8 or less players enter, in which case it will be double-elimination Bo3. The top two players qualify for the online group stage (finals will not be played).

From the qualifiers, 14 players in total advance to the online group stage.

Group Stage

Previous DSCL Open winners Harstem and uThermal will receive invites for the online group stage, bringing the total number of participants to 16. These players will be divided over 4 double-elimination groups. All matches will be Bo3 and the best two players per group advance, so that in total 8 players advance to the offline finals. The online groups will be played in October and November, on dates to be determined in consultation with players and casters.

If a player who qualified for the group stage does not confirm their availability or cancels before the publication of the Ro16 groups, they will be replaced by the next non-qualified player in the qualifier through which they qualified. Tie-breakers will be played if necessary. If a player forfeits their seed in the DSCL at any point after publication of the Ro16 groups, they will be replaced by the highest-ranking player from the Local Track ranking (who is not already qualified and who has not already played in the same phase of the tournament in which he/she would be entered).

1.1.2 Local track

Beside the 8 players who earn their ticket for the finals through the online track, 4 more players can make their way there through the local track. Selected StarCraft II-tournaments in the Benelux from September through November will be giving out qualification points for the DSCL Open local track, and in the end the top-4 players will receive invites for the finals event. Tournaments included in the DSCL Open local track (and the amount of points they give out) will be listed on DSCL.nl/dscl-open as soon as they have been set.

In case a top-4 player from the local track also qualifies through the online track, they are discounted from the local track and their invitation will go to the next highest rated local player.

1.1.3 Finals Event

The 12 players who qualify for the finals event will be split up into two 6-player round robin groups, with all matches Bo3. Each player has five matches, which must all be played regardless of results. The best 3 players from each group advance to single-elimination playoffs. The #1 from each group advances directly to the semifinals (Bo5), while #2’s and #3’s will play one extra round (Bo3). The finals are Bo7.

Each match win awards 1 point, a loss 0 points. The group results will be decided according to points scored. Ties in the groups are resolved as follows:

  1. If two players have the same amount of points, the following rules determine their order in the ranking (in order of importance):
    • The difference between games won and games lost, based on the total group results.
    • Their head-to-head result.
  2. If three, four or five players have the same amount of points, the following rules determine their order in the ranking (in order of importance):
    • The difference between games won and games lost, based on the total group results.
    • Points based on matches between the tied players only.
    • The difference between games won and games lost, based on the matches between the tied players only.
    • If more than two players are still tied then round-robin Bo1 tie-breaker matches shall be played with the tied players. The admins will decide the match order. If after application of the above rules only two players are tied, two-player tie-breaker rules (see above) will be applied.

1.2 Participation requirements

The qualifiers for the DSCL Open are open to all StarCraft II players who have a Battle.net account on the European server and are willing and able to come to the offline finals in the Netherlands. The following rules also apply:

  • Players must confirm their participation for each qualifier on time in order to be added to the bracket. Links to the qualifiers are on the tournament information page.
  • Players must add their StarCraft character code and ID to their profile on Battlefy.
  • Players must be able to communicate in Dutch or English with the admins.
  • Players must abide by the rules specified in this document and additional instructions given by the organization. Breaking a rule can be grounds for disqualification from one of the qualifiers or the whole tournament.
  • Players who qualify for the offline finals, may be required to participate in promotional activities relating to the DSCL Open finals event.

1.3 Admins

The Dutch StarCraft League (DSCL) will appoint admins who will manage the tournament. While matches are being played at least one admin will be available in chat channel DSCL for players who have questions or problems.

Decisions made by the admins are final. Players who want to file a complaint about an admin or a decision can send an e-mail to the Tournament Director at contact@dutchstarcraftleague.nl.

1.4 Streaming, observers en casters

Besides the players, only DSCL admins and casters may be in the game. It is the responsibility of the players to make sure that no unauthorized players are in the lobby before the game starts.

DSCL admins are recognizable by the [DSCL]-clantag.

Players may not refuse access to DSCL casters – each match could in principle be casted. At times an admin could ask players to delay the start of their match briefly until casters are available. The DSCL aims to keep these waiting times to a minimum.

2. Gameplay

2.1 Playing games and uploading results

Qualifiers:

  • The qualifiers start at 19h CEST. Only players who are checked in at that time will be added to the bracket. Checking in is possible from 30 minutes in advance until the start of the qualifier, and must be done via Battlefy.
  • If a player’s opponent has to wait for them for more than 15 minutes (while they are not in a DSCL-match), the player can be disqualified. Players must not take long breaks in between games and ensure that their opponents can reach them.
  • The winner of a match is responsible for reporting the result on Battlefy.

Online group stage:

  • Players have to be online and ready to play at the time communicated to them by the tournament organization. Dates & times for the groups will be picked in consultation with the players.
  • Players do not have to report their results during the online group stage.

Offline tournament:

  • Players have to be present at the venue from the time communicated to them by the tournament organization, and ready to play their matches at the indicated times.
  • After each match, both players must go to an admin to report the result.
  • After each match, players must save the replays in an appropriately named folder on the desktop of their computer, for collection by the admins after the tournament.

2.2 Map pool and selection

At all times the map pool consists of the then-current Blizzard ladder map pool.

  • During the qualifiers the starting map for each round will be specified on Battlefy. If the round is best-of-three, the loser of the first game may choose the map for the second game from the remaining maps in the map pool. If the score is tied after two games, the loser of the second game picks the map for the third and final game. Maps may not be played twice in the same match.
  • During the online group stage and the whole of the offline finals (round robin groups and elimination bracket), maps are picked by veto. One player is randomly determined to begin the veto process, in which players take turns either vetoing 1 map (until as many maps remain as could possibly be played in the series) or picking a map (in the order in which they will be played).

2.3 Race selection

Players are not allowed to switch race during a qualifier, but they can play a different race (which includes random) in different qualifiers. Players who qualify for the main tournament must play the same race for the whole tournament.

2.4 Chat

Chat during the game should be restricted to expressions of sportsmanship and essential communication (e.g. during a pauze).

Abusive/excessive chatting and/or chatting to distract your opponent can be grounds for disqualification. In case of unregulatory chatting, a player should contact an admin.

2.5 Game settings

Players can use any graphics setting. The following settings are mandatory:

  • Players’ online status must be set to ‘busy’.
  • Automatic saving of replays must be turned on. Replays must be sent to the admins upon request.
  • ‘No match history’ may not be selected in the lobby, ‘No build order’ is allowed.

2.6 Pausing

The use of the pause function has to be restricted to emergencies.

When a player pauses the game, they have to explain what the reason for the pause is and give an estimation of how long the pauze will take.

A pause may not be longer than 5 minutes. If the player who paused the game isn’t ready to continue after these 5 minutes, the game will be counted as a loss for the player who paused.

The game may only be continued from a pause if both players have indicated that they are ready to continue.

2.7 Draws

The game automatically ends in a draw when no minerals or gas have been collected for a few minutes and there have been no battles. In case of a draw, the game has to be replayed on the same map.

2.8 Disconnects

If a player loses their connection, it’s up to them to fix it as soon as possible. When the disconnected player comes back online, the match will be resumed from replay. If the disconnected player is not ready to play again within 15 minutes, they lose the match.

The player who didn’t disconnect must contact an admin immediately. The admin will check to see that neither player looks at the replay before the game is resumed.

2.9 Cheating/hacking

A player using cheats, hacks or any other means that give them an unfair advantage will be disqualified and excluded from any further participation in the DSCL Open or any other tournament organized by the DSCL.

If a player suspects his opponent is cheating, the player must contact an admin.

2.10 Conflicts

In case of a conflict between players which they cannot resolve by themselves, an admin must be contacted in the chat channel DSCL.

2.11 Disqualification

Players who break the tournament rules or misbehave in any other way can be disqualified from one or all qualifiers or the tournament by an admin.

2.12 Concluding provisions

These rules are subject to change. In case of significant changes players will be notified via a news-post on the DSCL website.

If any situation occurs which is not described by the rules or where the rules are unclear, the DSCL admins will decide the outcome.