Rules

These are the rules for the DSCL Open of 2016. Make sure you’ve read them if you’re going to participate!

1. General rules

1.1 Tournament structure
1.2 Participation requirements
1.3 Admins
1.4 Streaming, observers en casters

2. Gameplay

2.1 Playing games and uploading results
2.2 Map selection
2.3 Race selection
2.4 Chat
2.5 Game settings
2.6 Pausing
2.7 Draws
2.8 Disconnects
2.9 Cheating/hacking
2.10 Conflicts
2.11 Disqualification
2.12 Concluding provisions

1. General rules

1.1 Tournament structure

The DSCL Open of 2016 offers room for 16 players. Two of the seeds will be offered to previous winners Harstem and uThermal and 4 will be earned through the Crafting Stars Series Finals. The remaining 10 seeds can be earned through 5 online qualifiers that are open to everyone.

The online qualifiers are single-evening tournaments played in a single-elimination bracket. All matches are best-of-one, except the the quarter finals and semi-finals, which are best-of-three. The finals will not be played, since both players qualify. Participation is free. The best two players from each qualifier (i.e. the finalists) qualify for the DSCL Open of 2016.

The tournament itself consists of two stages: an online group stage with 16 players, and offline finals with 8 players. In the online group stage of the tournament players face each other in 4-player groups. Each group plays a miniature double-elimination bracket (GSL-style, best-of-three matches), and the best two players from each group advance to the offline finals.

At the offline finals, players will once again be split into groups of 4 with the same format as the online group stage. The remaining 4 players enter the single-elimination playoffs featuring best-of-five semi-finals and best-of-seven finals.

1.2 Participation requirements

The qualifiers for the DSCL Open are open to all StarCraft II players who have a Battle.net account on the European server and are willing and able to come to the offline finals in the Netherlands. The following rules also apply:

  • Players must sign up for each qualifier individually and must confirm their participation on time before the start of the tournament in order to be added to the bracket. Links to the qualifiers are on the tournament information page.
  • Players must add their StarCraft character code and ID to their profile on BinaryBeast.
  • Players must be able to communicate in English with the admins.
  • Players must abide by the rules specified in this document and additional instructions given by the organization. Breaking a rule can be grounds for disqualification from one of the qualifiers or the whole tournament.
  • Players who qualify for the offline finals, may be required to participate in promotional activities relating to the DSCL Open finals event.

Players who qualify for the main tournament but cancel or do not confirm their participation before the online group stage had started, will be replaced by the next non-qualified player in the qualifier through which they qualified. In most cases this means a tiebreaker will be played between the losing semi-finalists of that qualifier. After the main tournament has started, players who cancel their participation will not be replaced.

1.3 Admins

The Dutch StarCraft League (DSCL) will appoint admins who will manage the tournament. While matches are being played at least one admin will be available in chat channel DSCL for players who have questions or problems.

Decisions made by the admins are final. Players who want to file a complaint about an admin or a decision can send an e-mail to the Head Admin at admin@dutchstarcraftleague.nl.

1.4 Streaming, observers en casters

Besides the players, only DSCL admins and casters may be in the game. It is the responsibility of the players to make sure that no unauthorized players are in the lobby before the game starts.

DSCL admins are recognizable by the [DSCL]-clantag.

Players may not refuse access to DSCL casters – each mach could in principle be casted. At times an admin could ask players to delay the start of their match briefly until casters are available. The DSCL aims to keep these waiting times to a minimum.

2. Gameplay

2.1 Playing games and uploading results

The qualifiers start at 19h CEST. Only players who are listed as confirmed at that time will be added to the bracket. Confirming your participation is possible from 30 minutes in advance until the start of the qualifier, and must be done via BinaryBeast.

If a player’s opponent has to wait for them for more than 15 minutes (while they are not in a DSCL-match), the player can be disqualified. Players must not take long breaks in between games and ensure that their opponents can reach them.

The winner of a match is responsible for reporting the result on BinaryBeast, which includes uploading the replays. The replays will be used to verify any accusations of fraud, excessive chatting or other unsporting behavior.

2.2 Map pool and selection

The map pool consists of the current Blizzard ladder map pool. The starting map for each round will be specified on BinaryBeast. If the round is best-of-three, the loser of the first game may choose the map for the second game from the remaining maps in the map pool. If the score is tied after two games, the loser of the second game picks the map for the third and final game.

2.3 Race selection

Players are not allowed to switch race during a qualifier, but they can play a different race (which includes random) in different qualifiers. Players who qualify for the main tournament must play the same race for the whole tournament.

2.4 Chat

Chat during the game should be restricted to expressions of sportsmanship and essential communication (e.g. during a pauze).

Abusive/excessive chatting and/or chatting to distract your opponent can be grounds for disqualification. In case of unregulatory chatting, a player should contact an admin.

2.5 Game settings

Players can use any graphics setting. The following settings are mandatory:

  • Players’ online status must be set to ‘busy’.
  • Automatic saving of replays must be turned on.
  • ‘No match history’ may not be selected in the lobby, ‘No build order’ is allowed.

2.6 Pausing

The use of the pause function has to be restricted to emergencies.

When a player pauses the game, they have to explain what the reason for the pause is and give an estimation of how long the pauze will take.

A pause may not be longer than 5 minutes. If the player who paused the game isn’t ready to continue after these 5 minutes, the game will be counted as a loss for the player who paused.

The game may only be continued from a pause if both players have indicated that they are ready to continue.

2.7 Draws

The game automatically ends in a draw when no minerals or gas have been collected for a few minutes and there have been no battles. In case of a draw, the game has to be replayed on the same map.

2.8 Disconnects

If a player loses their connection, it’s up to them to fix it as soon as possible. When the disconnected player comes back online, both players will have to resume from replay. If the disconnected player is not ready to play again within 15 minutes, they lose the match.

The player who didn’t disconnect must contact an admin immediately. The admin will check to see that neither player looks at the replay before the game is resumed.

2.9 Cheating/hacking

A player using cheats, hacks or any other means that give them an unfair advantage will be disqualified and excluded from any further participation in the Crafting Stars Series or any other tournament organized by the DSCL.

If a player suspects his opponent is cheating, the player must contact an admin.

2.10 Conflicts

In case of a conflict between players which they cannot resolve by themselves, an admin must be contacted in the chat channel DSCL.

2.11 Disqualification

Players who break the tournament rules or misbehave in any other way can be disqualified for one or more editions of the Crafting Stars Series by an admin.

2.12 Concluding provisions

These rules may be changed in between editions of the Crafting Stars Series. In case of significant chances players will be notified via a news-post on the DSCL website.

If any situation occurs which is not described by the rules or where the rules are unclear, the DSCL admins will decide the outcome.